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Project Inferno
UE5 Prototype
Mutant Arm
2022
Embedded lead UI for client; screen designs, implementation, and team workflow development
Highlights:
UI team management
Flow process development diagram / pitch
Character select
Site map diagram
CASE STUDIES
GALLERY

Character Select Mock Up

Character Select Case Study Discussion

Character Select Wireframe

Character Select In-Game Iteration

Character Select Pushing UI Mock in 3D

Proposal for character study (1)

Proposal for character study (2)

Proposal for character study (3)

Proposal for character study (4)

Site Map Work 4_22_22.png

UI Process Diagram
The UI approval process was essentially non-existent when I was first deployed to this team. I took the time to individually meet with as many folks on the team that I could, from UI intern to Executive Producer. I wanted to hear what their goals and frustration were regarding the current UI in game as well as the UI dev process.
I successfully proposed this approval process flow, which is similar to my experience on other projects, and customized to each team's needs. A huge part of that success was literally creating this diagram. It assured people along the chain that they were not being left out of a decision, and that iterations could happen, but still be seen by the appropriate approval eyeballs along the way. Also, it reinforced when iterations needed to happen, and how many steps there are in the chain. A small last minute change upstream has more knock on effects than many people realized in that team.
I successfully proposed this approval process flow, which is similar to my experience on other projects, and customized to each team's needs. A huge part of that success was literally creating this diagram. It assured people along the chain that they were not being left out of a decision, and that iterations could happen, but still be seen by the appropriate approval eyeballs along the way. Also, it reinforced when iterations needed to happen, and how many steps there are in the chain. A small last minute change upstream has more knock on effects than many people realized in that team.

Character Select Mock Up

Character Select Case Study Discussion

Character Select Wireframe

Character Select In-Game Iteration

Character Select Pushing UI Mock in 3D

Proposal for character study (1)

Proposal for character study (2)

Proposal for character study (3)

Proposal for character study (4)

Site Map Work 4_22_22.png

UI Process Diagram
The UI approval process was essentially non-existent when I was first deployed to this team. I took the time to individually meet with as many folks on the team that I could, from UI intern to Executive Producer. I wanted to hear what their goals and frustration were regarding the current UI in game as well as the UI dev process.
I successfully proposed this approval process flow, which is similar to my experience on other projects, and customized to each team's needs. A huge part of that success was literally creating this diagram. It assured people along the chain that they were not being left out of a decision, and that iterations could happen, but still be seen by the appropriate approval eyeballs along the way. Also, it reinforced when iterations needed to happen, and how many steps there are in the chain. A small last minute change upstream has more knock on effects than many people realized in that team.
I successfully proposed this approval process flow, which is similar to my experience on other projects, and customized to each team's needs. A huge part of that success was literally creating this diagram. It assured people along the chain that they were not being left out of a decision, and that iterations could happen, but still be seen by the appropriate approval eyeballs along the way. Also, it reinforced when iterations needed to happen, and how many steps there are in the chain. A small last minute change upstream has more knock on effects than many people realized in that team.

Character Select Mock Up

Character Select Case Study Discussion

Character Select Wireframe

Character Select In-Game Iteration

Character Select Pushing UI Mock in 3D

Proposal for character study (1)

Proposal for character study (2)

Proposal for character study (3)

Proposal for character study (4)

Site Map Work 4_22_22.png

UI Process Diagram
The UI approval process was essentially non-existent when I was first deployed to this team. I took the time to individually meet with as many folks on the team that I could, from UI intern to Executive Producer. I wanted to hear what their goals and frustration were regarding the current UI in game as well as the UI dev process.
I successfully proposed this approval process flow, which is similar to my experience on other projects, and customized to each team's needs. A huge part of that success was literally creating this diagram. It assured people along the chain that they were not being left out of a decision, and that iterations could happen, but still be seen by the appropriate approval eyeballs along the way. Also, it reinforced when iterations needed to happen, and how many steps there are in the chain. A small last minute change upstream has more knock on effects than many people realized in that team.
I successfully proposed this approval process flow, which is similar to my experience on other projects, and customized to each team's needs. A huge part of that success was literally creating this diagram. It assured people along the chain that they were not being left out of a decision, and that iterations could happen, but still be seen by the appropriate approval eyeballs along the way. Also, it reinforced when iterations needed to happen, and how many steps there are in the chain. A small last minute change upstream has more knock on effects than many people realized in that team.
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