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Everhaven
Project Dragon
Phoenix Labs
2024
Data design + workflow optimization for designers; cartograph
Highlights: Character Customization:
Data design + workflow optimization for designers
Screen implementation
Flow diagrams
Cartograph evolution
Localization
CASE STUDIES

Customize Characater
CASE STUDY
Data design + workflow optimization for content designers.
GALLERY

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.

World map and material relationship
Documenting the connection between the rendered texture of the world and the 2D UI. Answering the question "how does this screen show that again?"

Button class
Document explaining "wait -- why is the basic button on this project different?"

Check in workflow
As the project approached milestones and team grew, the flow for check ins changes a little at a time: sometimes need approval for this or that, check with a person, etc. To organize it for myself, I diagrammed it out and reviewed for accuracy with the lead. It was so handy, I shared it with the entire UI group.
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