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Materials in the UI
Diving in to material graphs to create user interface visual assets and post-process screen effects.
Edge Material highlighting as post process render stencil effect.

Edge glow material graph.

Sample graphs / function for added corner ornamentation, deco fill for larger panels.
Designed with and managed programming intern.

Interlace and glitch material effect over the entire UI. Very intense here for demonstration purposes.


Simple parabolic HUD distortion effect.


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