
Brit Steiner
UI/UX Specialist
britsteiner@gmail.com
Baltimore, MD
LinkedIn • Portfolio • Moby Games Credits
ABOUT
I am a specialist in user interface development for AAA games in a simultaneous PC and console release environment.
I bring expertise in wireframing, prototyping, data design, in-engine implementation, UI system architecture, graphic design, aesthetics, user experience analysis, and iterative design. I effectively blend management skills with honed technical expertise.
I build diverse, creative teams who excel at developing innovative solutions for modern games.
My goal is to elevate the player experience through thoughtful and user-centric design solutions.
EXPERIENCE
20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.
2026 - present
Senior Gameplay Systems Engineer
E-Line Media
Implementation of gameplay systems in an unannounced project from interactive prototypes to cohesive, clear, and compelling play experiences.
-
Emphasis on modular, scalable systems to flex as the needs of the project grow and change. Building lightweight prototypes for testing, identifying technical risks early, iterating on systems based on feedback, and playtesting results.
-
Contribute to technical planning with cross-discipline collaboration to identify what actually needs to be built. Work with design goals and strategy for both immediate milestone goals and longer-term production needs.
2022 - 2026
UI / UX Lead
Secret Dimension Inc.
Interface and usability specialist for multiple internal unannounced projects and external client projects. External projects and clients include:
-
Project Dragon - Phoenix Labs
-
Immortals of Aveum - Ascendant Studios
-
Project Inferno - Mutant Arm Studios
-
Roble Legacy - Studio 360
-
Several additional unannounced projects
-
Engaged in all project stages, quickly adapting to team dynamics and technology during crucial, high-pressure late-stage development, to balancing rapid iterations with long-term design planning in early-stage prototyping
-
Broadened my skill set beyond typical UI responsibilities: expanded diagram documentation skills to enhance clarity in cross-discipline communication; developed proficiency in UI materials in Unreal Engine for modern and efficient interface visuals
-
View detailed examples in My Portfolio
2006 - 2022
Lead UI Engineer
Firaxis Games
Shipped multiple AAA titles developing whiteboard ideas into award-winning playable experiences:
-
Senior UI / UX Designer - Civilization 7
-
UI Lead - XCOM2: Chimera Squad
-
UI Lead - XCOM2: War of the Chosen
-
UI Lead - XCOM2
-
UI Lead - XCOM: Enemy Within
-
UI Lead - XCOM: Enemy Unknown
-
UI Lead - Marvel's Midnight Suns
-
UI specialist, art/scripting/UX -
Civilization Revolution -
Usability work on Sid Meier's Ace Patrol,
Civ Facebook -
Several additional unannounced /
unshipped projects
-
UI Lead managing cross-discipline teams of UI engineers and artists, and working closely with production on long-term and sprint-length planning
-
In-engine engineering implementation and design in Unreal and a focus on rapid implementation, iteration, and future-proofing UI systems
-
Active in the expansion/hiring of the UI folks at the studio, organizing cross-project department events, and formally and informally mentoring junior devs
-
Experience in finaling games through first party certifications and simultaneous console and PC release
-
Usability design with wireframes and iterations through mock-ups and in-game updates
-
Aesthetic development focused on look and feel with the project art director; creating style guides and game-ready assets using Photoshop and Illustrator
-
Developing game designer-specific UI prototyping tools
-
View detailed examples in My Portfolio
2007 - 2010
Adjunct Professor
University of Baltimore
Created and taught Special Topics: User Interface for Games course, Usability in Games course, and Advanced 3D Concepts course
2006
Software Developer
Community Center for Technology Services at the University of Baltimore
-
Web application development for non-profit serving other local non-profit organizations
-
Focus on open source software with Ruby on Rails / AJAX development
-
Empowered client organizations to embrace and maintain their own technology
2003 - 2006
Multimedia Developer
Connections Academy
-
Developed a range of e-learning products for middle-school students using Flash for web delivery
-
Prototyped new courseware with content specialist instructor
-
Illustration and graphics development for content support of courseware
SKILLS & EXPERTISE
20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.
Development
-
Console Development
-
PC Development
-
Simultaneous Release Development
-
User Interface Design
-
User Interface Programming
-
User Experience
-
Usability
-
Triple AAA Games
-
Sprint Planning
Technical
-
Unreal 5 / 4 / 3
-
Unreal Engine
-
UMG, Unrealscript
-
MVVM Model-View-Viewmodel
-
CommonUI
-
Materials for Unreal UI
-
Diegetic UI, in-world UI
-
Coherent UI / Gameface like React
-
Javascript, HTML, CSS
-
Roblox Studio
-
Playstation 5 / 4 / 3
-
XBOX Series X/S / One S / One X / 360
-
Photoshop / Illustrator
-
Software Documentation
-
UML Diagramming
-
Figma / Miro
-
Accessibility
-
Localization
Visual
-
Information Design
-
Graphic Design
-
Final Assets
-
Wireframing
-
Mentoring & Teaching
-
Usability Diagramming
EDUCATION
2006
Bachelor of Technical and Professional Studies in
Simulation and Digital Entertainment
University of Baltimore
Baltimore, MD
KEY ACHIEVEMENTS
20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.
I am a specialist in user interface development for AAA games in a simultaneous PC and console release environment.
I effectively blend management skills with technical expertise. I build diverse, creative teams who excel at developing innovative solutions for modern games.
Throughout my career, I have successfully led the design and implementation of accessible user interfaces recognized for innovative approaches and seamless user experiences.