
Brit Steiner
UI/UX Specialist
britsteiner@gmail.com
Baltimore, MD
LinkedIn • Portfolio • Moby Games Credits
ABOUT
I am a specialist in user interface development for AAA games in a simultaneous PC and console release environment.
I bring expertise in wireframing, prototyping, data design, in-engine implementation, UI system architecture, graphic design, aesthetics, user experience analysis, and iterative design. I effectively blend management skills with honed technical expertise.
I build diverse, creative teams who excel at developing innovative solutions for modern games.
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My goal is to elevate the player experience through thoughtful and user-centric design solutions.
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EXPERIENCE
20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.
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2022 - 2026
UI / UX Lead
Secret Dimension Inc.
Interface and usability specialist for multiple internal unannounced projects and external client projects. External projects and clients include:
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Project Dragon - Phoenix Labs
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Immortals of Aveum - Ascendant Studios
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Project Inferno - Mutant Arm Studios
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Roble Legacy - Studio 360
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Several additional unannounced projects
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Engaged in all project stages, quickly adapting to team dynamics and technology during crucial, high-pressure late-stage development, to balancing rapid iterations with long-term design planning in early-stage prototyping
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Broadened my skill set beyond typical UI responsibilities: expanded diagram documentation skills to enhance clarity in cross-discipline communication; developed proficiency in UI materials in Unreal Engine for modern and efficient interface visuals
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View detailed examples in My Portfolio
2006 - 2022
Lead UI Engineer
Firaxis Games
Shipped multiple AAA titles developing whiteboard ideas into award-winning playable experiences:​
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Senior UI / UX Designer - Civilization 7
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UI Lead - XCOM2: Chimera Squad
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UI Lead - XCOM2: War of the Chosen
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UI Lead - XCOM2
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UI Lead - XCOM: Enemy Within
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UI Lead - XCOM: Enemy Unknown
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UI Lead - Marvel's Midnight Suns
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UI specialist, art/scripting/UX -
Civilization Revolution -
Usability work on Sid Meier's Ace Patrol,
Civ Facebook -
Several additional unannounced /
unshipped projects
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UI Lead managing cross-discipline teams of UI engineers and artists, and working closely with production on long-term and sprint-length planning
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In-engine engineering implementation and design in Unreal and a focus on rapid implementation, iteration, and future-proofing UI systems
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Active in the expansion/hiring of the UI folks at the studio, organizing cross-project department events, and formally and informally mentoring junior devs
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Experience in finaling games through first party certifications and simultaneous console and PC release
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Usability design with wireframes and iterations through mock-ups and in-game updates
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Aesthetic development focused on look and feel with the project art director; creating style guides and game-ready assets using Photoshop and Illustrator
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Developing game designer-specific UI prototyping tools
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View detailed examples in My Portfolio
2007 - 2010
Adjunct Professor
University of Baltimore
Created and taught Special Topics: User Interface for Games course, Usability in Games course, and Advanced 3D Concepts course
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2006
Software Developer
Community Center for Technology Services at the University of Baltimore
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Web application development for non-profit serving other local non-profit organizations
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Focus on open source software with Ruby on Rails / AJAX development
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Empowered client organizations to embrace and maintain their own technology
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2003 - 2006
Multimedia Developer
Connections Academy
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Developed a range of e-learning products for middle-school students using Flash for web delivery
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Prototyped new courseware with content specialist instructor
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Illustration and graphics development for content support of courseware​​
SKILLS & EXPERTISE
20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.​​
​Development
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Console Development
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PC Development
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Simultaneous Release Development
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User Interface Design
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User Interface Programming
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User Experience
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Usability
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Triple AAA Games
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Sprint Planning
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Technical
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Unreal 5 / 4 / 3
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Unreal Engine
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UMG, Unrealscript
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Materials for Unreal UI
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Diegetic UI, in-world UI
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Roblox Studio
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Playstation 5 / 4 / 3
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XBOX Series X/S / One S / One X / 360
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Photoshop / Illustrator
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Software Documentation​
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UML Diagramming
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Figma / Miro
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Accessibility
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Localization
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Visual
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Information Design
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Graphic Design
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Final Assets
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Wireframing
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Mentoring & Teaching
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Usability Diagramming
EDUCATION
2006
Bachelor of Technical and Professional Studies in
Simulation and Digital Entertainment
University of Baltimore
Baltimore, MD
KEY ACHIEVEMENTS
20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.​​
I am a specialist in user interface development for AAA games in a simultaneous PC and console release environment.
I effectively blend management skills with technical expertise. I build diverse, creative teams who excel at developing innovative solutions for modern games. ​​
​Throughout my career, I have successfully led the design and implementation of accessible user interfaces recognized for innovative approaches and seamless user experiences.