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Brit Steiner

UI/UX Specialist

about

ABOUT

I am a specialist in user interface development for AAA games in a simultaneous PC and console release environment.

I bring expertise in wireframing, prototyping, data design, in-engine implementation, UI system architecture, graphic design, aesthetics, user experience analysis, and iterative design. I effectively blend management skills with honed technical expertise.

 

I build diverse, creative teams who excel at developing innovative solutions for modern games. 

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My goal is to elevate the player experience through thoughtful and user-centric design solutions.

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resumé

EXPERIENCE

20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.
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2022 - 2026
UI / UX Lead
Secret Dimension Inc.

Interface and usability specialist for multiple internal unannounced projects and external client projects. External projects and clients include: 

  • Project Dragon - Phoenix Labs 
  • Immortals of Aveum - Ascendant Studios 
  • Project Inferno - Mutant Arm Studios 
  • Roble Legacy - Studio 360
  • Several additional unannounced projects
  • Engaged in all project stages, quickly adapting to team dynamics and technology during crucial, high-pressure late-stage development, to balancing rapid iterations with long-term design planning in early-stage prototyping

  • Broadened my skill set beyond typical UI responsibilities: expanded diagram documentation skills to enhance clarity in cross-discipline communication; developed proficiency in UI materials in Unreal Engine for modern and efficient interface visuals

  • View detailed examples in My Portfolio

2006 - 2022
Lead UI Engineer
Firaxis Games

Shipped multiple AAA titles developing whiteboard ideas into award-winning playable experiences:​

  • Senior UI / UX Designer - Civilization 7

  • UI Lead - XCOM2: Chimera Squad 

  • UI Lead - XCOM2: War of the Chosen 

  • UI Lead - XCOM2

  • UI Lead - XCOM: Enemy Within 

  • UI Lead - XCOM: Enemy Unknown

  • UI Lead - Marvel's Midnight Suns

  • UI specialist, art/scripting/UX -
    Civilization Revolution

  • Usability work on Sid Meier's Ace Patrol,
    Civ Facebook

  • Several additional unannounced /
    unshipped projects

  • UI Lead managing cross-discipline teams of UI engineers and artists, and working closely with production on long-term and sprint-length planning

  • In-engine engineering implementation and design in Unreal and a focus on rapid implementation, iteration, and future-proofing UI systems 

  • Active in the expansion/hiring of the UI folks at the studio, organizing cross-project department events, and formally and informally mentoring junior devs

  • Experience in finaling games through first party certifications and simultaneous console and PC release

  • Usability design with wireframes and iterations through mock-ups and in-game updates 

  • Aesthetic development focused on look and feel with the project art director; creating style guides and game-ready assets using Photoshop and Illustrator

  • Developing game designer-specific UI prototyping tools

  • View detailed examples in My Portfolio

2007 - 2010
Adjunct Professor
University of Baltimore 

Created and taught Special Topics: User Interface for Games course, Usability in Games course, and Advanced 3D Concepts course

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2006
Software Developer
Community Center for Technology Services at the University of Baltimore
  • Web application development for non-profit serving other local non-profit organizations

  • Focus on open source software with Ruby on Rails / AJAX development

  • Empowered client organizations to embrace and maintain their own technology

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2003 - 2006
Multimedia Developer 
Connections Academy 
  • Developed a range of e-learning products for middle-school students using Flash for web delivery

  • Prototyped new courseware with content specialist instructor

  • Illustration and graphics development for content support of courseware​​

SKILLS & EXPERTISE

20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.​​

​Development

  • Console Development

  • PC Development

  • Simultaneous Release Development 

  • User Interface Design

  • User Interface Programming 

  • User Experience 

  • Usability

  • Triple AAA Games

  • Sprint Planning 

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Technical

  • Unreal 5 / 4 / 3 

  • Unreal Engine

  • UMG, Unrealscript 

  • Materials for Unreal UI

  • Diegetic UI, in-world UI

  • Roblox Studio

  • Playstation 5 / 4 / 3

  • XBOX Series X/S / One S / One X  / 360

  • Photoshop / Illustrator

  • Software Documentation​

  • UML Diagramming

  • Figma / Miro

  • Accessibility

  • Localization

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Visual

  • Information Design 

  • Graphic Design

  • Final Assets

  • Wireframing  

  • Mentoring & Teaching 

  • Usability Diagramming

EDUCATION

2006
Bachelor of Technical and Professional Studies in 
Simulation and Digital Entertainment
 
University of Baltimore

Baltimore, MD

KEY ACHIEVEMENTS

20+ years in software development dedicated to games which earned multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards.​​

I am a specialist in user interface development for AAA games in a simultaneous PC and console release environment.

I effectively blend management skills with technical expertise. I build diverse, creative teams who excel at developing innovative solutions for modern games. ​​

​Throughout my career, I have successfully led the design and implementation of accessible user interfaces recognized for innovative approaches and seamless user experiences.

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